Thursday, October 25, 2012

Guild Hall

Last Summer I was contracted to provide the artwork for AEG's new game product Guildhall. I ended up creating the cover and six character illustrations for the various trade classes that the players use in the game. For more information, stop by AEG's site HERE and let them know that you love the artwork and you want to see more! Wink Wink ;) I've already begun working on the next version with 6 new characters and another cover so stay tuned for more updates.








Tuesday, October 16, 2012

Night Fall Second Series Card Illustrations

Hey Gang,

Now I'm finally able to publish some of my most recent AEG Night Fall illustrations from September / October. Again, we're dealing with things like Zombies, Ghouls, Vampires and Succubus's.

All of my favorites!

On to the Work!





Monday, October 15, 2012

Nights Watch RPG

Hey All,
I'm excited to be able to share some of my work I did for Green Ronin's Song of Ice and Fire " Nights Watch" Campaign Setting rpg.  I was pretty stoked to get an opportunity to contribute to such a popular IP like this one. Prior to getting this assignment I was only familiar with the HBO series Game of Thrones but since then I've consumed all of the books and I'm eagerly awaiting the next installment. My favorite parts of the series all involve the Nightswatch and I consider myself fortunate to be able to illustrate them.

Anyways, enough geek gushing and onto the artwork.

If you are interested in ordering the game click HERE.










Tuesday, October 2, 2012

Did I forget the Sethlan?

Well well. I guess I did. Back in the spring some fellow Geeks and I at the Daedelus Study Group decided to create a fictional creature character that could exist in the Mass Effect universe. It is a Fan Art gig but also a challenge to add some Sci Fi and creature/Alien characters to the portfolio. There was a big expansive brief and many iterations until I finally came up with a design that passed muster so without further adieu.... Behold the Sethlan!

For an in depth view into the whole development cycle for this character click here