Jeff Richard over at Moon Design Publications sent me this link to their kick starter campaign for their Glorantha campaign setting. So far it looks like they have done exceptionally well and have a lot of support to get the book made. Great Job guys! If you watch the short video, you will see that they have featured 3 of my illustrations during the talk.
Go over there check it out. Also, don't be afraid to tell them that you like my art and want to see more. Wink Wink Nudge Nudge.
Cheers!
Thursday, November 29, 2012
Thursday, November 22, 2012
AEG Interview Part #2
Hey all,
In this next installment of my interview with AEG I discuss my creative process and a bit about the evolution of the Assassin character. Check it out Here
Or you can read it right here.
"Mike, do you have specific processes to your work? What’s something you figured out that’s kind of unconventional?
Specific process…. Whenever possible I try to stick to the tried and true method of developing an illustration laid out by the masters. That includes rough sketches, studies, finished drawing, color rough, and then the final illustration.
In this next installment of my interview with AEG I discuss my creative process and a bit about the evolution of the Assassin character. Check it out Here
Or you can read it right here.
"Mike, do you have specific processes to your work? What’s something you figured out that’s kind of unconventional?
Specific process…. Whenever possible I try to stick to the tried and true method of developing an illustration laid out by the masters. That includes rough sketches, studies, finished drawing, color rough, and then the final illustration.
Let’s start with the image of the pig farmer. The development for
this character went about as smoothly as you can get. Both the art
director [ed.--AEG's own Todd Rowland] and I had a clear vision for this
character. The only change required from sketch to final was that he
needed to look a bit happier.
However, the Assassin was another story. Initially, the brief
called for this character to be more of your back alley thug type. I
would describe him as a “greasy knife in the back for a copper” kind of
guy. The initial sketch pretty much nailed the concept but the team
wanted to see options for a change in his pose.
At this point, there was some thought that this character could
look a bit more “current,” and this is when we brought in the robes and
talked about making him look younger.
We went through about five sketches and eventually settled on the posture from #4 and the costume from #5.
My process for painting is pretty straightforward. I start off with
an under drawing and then paint over top of it like I would with
traditional media. Then I start laying in the basic colors which is
sometimes called “ flatting” to help establish my color scheme and basic
value structure.
Once I’m happy with that, I move into modelling ( sometimes called
rendering) the forms to establish the shapes and details. In this
instance, you can see how the painting evolved along with the character.
Initially I painted his legs thinking that he would be wearing hose as
well as he had an older face. As the design changed, I had to paint over
the legs and add in the robe and new face. Thankfully Photoshop allows
me the flexibility to do this on the fly.
If I was still working in traditional media like oils, these types
of changes would be doable but would have taken a lot longer. Once the
rendering stage is complete, I clean up the silhouette, add a few
adjustment layers to tweak the image, flatten it and send it off to the
client.
For more information on my work and for process animations and demos, please stop by either my website www. mikeperryart.com or my blog http://mperryart.blogspot.ca.
If you have any questions or would like to say hi, I would love to hear from you. You can best get a hold of me via email at mike@mikeperryart.com.
Cheers!"
For some reason, the process images that I submitted for this article were not posted on the AEG site but I directly refer to them which must be confusing to readers. Anyways, for clarity sake, here are the images that I was referring to.
As always, thanks for stopping by.
Labels:
AEG,
Assassin,
Concept art,
Guildhall,
Illustration,
Interview,
Pig Farmer,
Process
Electric Turnip Strikes Again!
Hey all,
My friend Owen over at the Electric Turnip has posted another thoughtful and entertaining article on video games his blog HERE. Check it out. I keep bugging him to submit these to a magazine or something but so far no luck. Good Job O!
My friend Owen over at the Electric Turnip has posted another thoughtful and entertaining article on video games his blog HERE. Check it out. I keep bugging him to submit these to a magazine or something but so far no luck. Good Job O!
Friday, November 16, 2012
WKRP Studies
I've been playing around with new brushes in Photoshop and doing some studies on one of my favorite shows when I was a kid. I figure why not hit 2 birds with 1 stone?
So here we go with a couple of charcoal imitation studies of Herb and Les and a color study of Jennifer. The Jennifer one is about 1 hour all in.
Cheers!
So here we go with a couple of charcoal imitation studies of Herb and Les and a color study of Jennifer. The Jennifer one is about 1 hour all in.
Cheers!
Thursday, November 15, 2012
AEG Interview #1
The folks over at AEG just posted up an interview with yours truly here about my work on their game Guildhall. Check it out.
Labels:
AEG,
Alderac Entertainment Group,
Guildhall,
Interview,
Mike Perry
Tuesday, November 6, 2012
James Bond Skyfall Contest
So I couldn't resist submitting to this James Bond Competition Here to coincide with the new Skyfall movie. I way over did it but I can't help it. I love Bond Movie's, always have and always will. The tough part was picking a moment to illustrate, there are so many!
Here we go with a Nick Nack scene from The man with the Golden Gun
Here we go with a Nick Nack scene from The man with the Golden Gun
Labels:
Contest,
James Bond,
Mike Perry,
Nick Nack,
Sketch,
The Man with the Golden Gun
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