Hey All,
Today we have a quick update on the recent work I did for AEG's Thunderstone Advance product "Root of Corruption". I painted 4 cards for this game last spring which I already posted on my blog here. The thing is I was not able to post the complete painting until the product was released so as not to give away anything. No Problem. Now that the game is out and I'm holding it my hands I can finally post the complete versions of the Weapon Mage and The Woodguard. The main difference is that I am now able to show the little characters that accompany the main characters.
Check it out!
Also, AEG released another product with my work Nightfall: Crimson Siege is also out now. Check it out at the Link.
Wednesday, December 19, 2012
Thursday, November 29, 2012
Glorantha Kickstarter
Jeff Richard over at Moon Design Publications sent me this link to their kick starter campaign for their Glorantha campaign setting. So far it looks like they have done exceptionally well and have a lot of support to get the book made. Great Job guys! If you watch the short video, you will see that they have featured 3 of my illustrations during the talk.
Go over there check it out. Also, don't be afraid to tell them that you like my art and want to see more. Wink Wink Nudge Nudge.
Cheers!
Go over there check it out. Also, don't be afraid to tell them that you like my art and want to see more. Wink Wink Nudge Nudge.
Cheers!
Thursday, November 22, 2012
AEG Interview Part #2
Hey all,
In this next installment of my interview with AEG I discuss my creative process and a bit about the evolution of the Assassin character. Check it out Here
Or you can read it right here.
"Mike, do you have specific processes to your work? What’s something you figured out that’s kind of unconventional?
Specific process…. Whenever possible I try to stick to the tried and true method of developing an illustration laid out by the masters. That includes rough sketches, studies, finished drawing, color rough, and then the final illustration.
In this next installment of my interview with AEG I discuss my creative process and a bit about the evolution of the Assassin character. Check it out Here
Or you can read it right here.
"Mike, do you have specific processes to your work? What’s something you figured out that’s kind of unconventional?
Specific process…. Whenever possible I try to stick to the tried and true method of developing an illustration laid out by the masters. That includes rough sketches, studies, finished drawing, color rough, and then the final illustration.
Let’s start with the image of the pig farmer. The development for
this character went about as smoothly as you can get. Both the art
director [ed.--AEG's own Todd Rowland] and I had a clear vision for this
character. The only change required from sketch to final was that he
needed to look a bit happier.
However, the Assassin was another story. Initially, the brief
called for this character to be more of your back alley thug type. I
would describe him as a “greasy knife in the back for a copper” kind of
guy. The initial sketch pretty much nailed the concept but the team
wanted to see options for a change in his pose.
At this point, there was some thought that this character could
look a bit more “current,” and this is when we brought in the robes and
talked about making him look younger.
We went through about five sketches and eventually settled on the posture from #4 and the costume from #5.
My process for painting is pretty straightforward. I start off with
an under drawing and then paint over top of it like I would with
traditional media. Then I start laying in the basic colors which is
sometimes called “ flatting” to help establish my color scheme and basic
value structure.
Once I’m happy with that, I move into modelling ( sometimes called
rendering) the forms to establish the shapes and details. In this
instance, you can see how the painting evolved along with the character.
Initially I painted his legs thinking that he would be wearing hose as
well as he had an older face. As the design changed, I had to paint over
the legs and add in the robe and new face. Thankfully Photoshop allows
me the flexibility to do this on the fly.
If I was still working in traditional media like oils, these types
of changes would be doable but would have taken a lot longer. Once the
rendering stage is complete, I clean up the silhouette, add a few
adjustment layers to tweak the image, flatten it and send it off to the
client.
For more information on my work and for process animations and demos, please stop by either my website www. mikeperryart.com or my blog http://mperryart.blogspot.ca.
If you have any questions or would like to say hi, I would love to hear from you. You can best get a hold of me via email at mike@mikeperryart.com.
Cheers!"
For some reason, the process images that I submitted for this article were not posted on the AEG site but I directly refer to them which must be confusing to readers. Anyways, for clarity sake, here are the images that I was referring to.
As always, thanks for stopping by.
Labels:
AEG,
Assassin,
Concept art,
Guildhall,
Illustration,
Interview,
Pig Farmer,
Process
Electric Turnip Strikes Again!
Hey all,
My friend Owen over at the Electric Turnip has posted another thoughtful and entertaining article on video games his blog HERE. Check it out. I keep bugging him to submit these to a magazine or something but so far no luck. Good Job O!
My friend Owen over at the Electric Turnip has posted another thoughtful and entertaining article on video games his blog HERE. Check it out. I keep bugging him to submit these to a magazine or something but so far no luck. Good Job O!
Friday, November 16, 2012
WKRP Studies
I've been playing around with new brushes in Photoshop and doing some studies on one of my favorite shows when I was a kid. I figure why not hit 2 birds with 1 stone?
So here we go with a couple of charcoal imitation studies of Herb and Les and a color study of Jennifer. The Jennifer one is about 1 hour all in.
Cheers!
So here we go with a couple of charcoal imitation studies of Herb and Les and a color study of Jennifer. The Jennifer one is about 1 hour all in.
Cheers!
Thursday, November 15, 2012
AEG Interview #1
The folks over at AEG just posted up an interview with yours truly here about my work on their game Guildhall. Check it out.
Labels:
AEG,
Alderac Entertainment Group,
Guildhall,
Interview,
Mike Perry
Tuesday, November 6, 2012
James Bond Skyfall Contest
So I couldn't resist submitting to this James Bond Competition Here to coincide with the new Skyfall movie. I way over did it but I can't help it. I love Bond Movie's, always have and always will. The tough part was picking a moment to illustrate, there are so many!
Here we go with a Nick Nack scene from The man with the Golden Gun
Here we go with a Nick Nack scene from The man with the Golden Gun
Labels:
Contest,
James Bond,
Mike Perry,
Nick Nack,
Sketch,
The Man with the Golden Gun
Thursday, October 25, 2012
Guild Hall
Last Summer I was contracted to provide the artwork for AEG's new game product Guildhall. I ended up creating the cover and six character illustrations for the various trade classes that the players use in the game. For more information, stop by AEG's site HERE and let them know that you love the artwork and you want to see more! Wink Wink ;) I've already begun working on the next version with 6 new characters and another cover so stay tuned for more updates.
Tuesday, October 16, 2012
Night Fall Second Series Card Illustrations
Hey Gang,
Now I'm finally able to publish some of my most recent AEG Night Fall illustrations from September / October. Again, we're dealing with things like Zombies, Ghouls, Vampires and Succubus's.
All of my favorites!
On to the Work!
Now I'm finally able to publish some of my most recent AEG Night Fall illustrations from September / October. Again, we're dealing with things like Zombies, Ghouls, Vampires and Succubus's.
All of my favorites!
On to the Work!
Monday, October 15, 2012
Nights Watch RPG
Hey All,
I'm excited to be able to share some of my work I did for Green Ronin's Song of Ice and Fire " Nights Watch" Campaign Setting rpg. I was pretty stoked to get an opportunity to contribute to such a popular IP like this one. Prior to getting this assignment I was only familiar with the HBO series Game of Thrones but since then I've consumed all of the books and I'm eagerly awaiting the next installment. My favorite parts of the series all involve the Nightswatch and I consider myself fortunate to be able to illustrate them.
Anyways, enough geek gushing and onto the artwork.
If you are interested in ordering the game click HERE.
I'm excited to be able to share some of my work I did for Green Ronin's Song of Ice and Fire " Nights Watch" Campaign Setting rpg. I was pretty stoked to get an opportunity to contribute to such a popular IP like this one. Prior to getting this assignment I was only familiar with the HBO series Game of Thrones but since then I've consumed all of the books and I'm eagerly awaiting the next installment. My favorite parts of the series all involve the Nightswatch and I consider myself fortunate to be able to illustrate them.
Anyways, enough geek gushing and onto the artwork.
If you are interested in ordering the game click HERE.
Tuesday, October 2, 2012
Did I forget the Sethlan?
Well well. I guess I did. Back in the spring some fellow Geeks and I at the Daedelus Study Group decided to create a fictional creature character that could exist in the Mass Effect universe. It is a Fan Art gig but also a challenge to add some Sci Fi and creature/Alien characters to the portfolio. There was a big expansive brief and many iterations until I finally came up with a design that passed muster so without further adieu....
Behold the Sethlan!
For an in depth view into the whole development cycle for this character click here
For an in depth view into the whole development cycle for this character click here
Monday, September 24, 2012
Navy Seal Character
No I have not forgotten to post. I've just been busy! I did however fall off the daily portrait wagon due to scheduling issues but I'll get back to it soon.
However, today we have a new character to share. A good old fashioned Navy Seal. Recently a client asked me to whip up a character design that incorporated specific gear elements etc. The focus was both on character and technical precision. So without further adieu, here is my version of a modern US Navy Seal.
Final Image
Character Design / Reference Sheet
Cell Shading Process
Animation of Illustration Development
However, today we have a new character to share. A good old fashioned Navy Seal. Recently a client asked me to whip up a character design that incorporated specific gear elements etc. The focus was both on character and technical precision. So without further adieu, here is my version of a modern US Navy Seal.
Final Image
Character Design / Reference Sheet
Cell Shading Process
Animation of Illustration Development
Labels:
Animation,
Character Design,
Illustration,
Navy Seal,
Photoshop,
Process
Thursday, September 6, 2012
Another Cap'n
Here is a page of studies that I did back in May but never posted. They are of the newest Enterprise Captain, Kirk 2.0 played by Chris Pine.
Wednesday, September 5, 2012
Earl
This one was 20 min.
I'm playing with brushes right now and trying to stick to just one for each image to get a good feeling for each one and what it's capable of. This was with the Charlie Bowater Custom. It paints nicely if you like to use washes/glazes to build up color.
Tuesday, September 4, 2012
Monday, September 3, 2012
Friday, August 31, 2012
Russian Army Woman
Today's installment. A little better than yesterday. This time in Photoshop. I'm trying to keep these in or under 30 min each. Also we have a page of sketchbook studies and warm ups etc. Just trying to stay loose and keep the skills sharp.
Thursday, August 30, 2012
Wednesday, August 29, 2012
So I came across this guy's Blog and pretty much every day he does a quick portrait painting. His name ( his web one) is BTANK and you can find his blog here http://ninnjapizzaburgers.blogspot.ca/
Anyways, I admire his JC Leyendecker Esq style and his dedication to do these almost daily. So with that in mind, I hope to incorporate a similar practice into my daily routine. So with that in mind here we go with my first go. I think I popped this one off in less than 30 minutes. We're going for both speed and accuracy.
Anyways, I admire his JC Leyendecker Esq style and his dedication to do these almost daily. So with that in mind, I hope to incorporate a similar practice into my daily routine. So with that in mind here we go with my first go. I think I popped this one off in less than 30 minutes. We're going for both speed and accuracy.
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