Showing posts with label AEG. Show all posts
Showing posts with label AEG. Show all posts

Saturday, May 4, 2013

Guildhall #2 Job Fair

Today I am sharing a new batch of work from AEG's Guildhall IP. This new expansion is called "Job Fair" and you can find a link to their site for more information here. Once again I did all of the character illustrations and the cover. Take a look and let me know what you think.

 The Hunter:
 The Peddler:
 The Plasterer:
 The Scholar:
 The Tax Collector:
 The Thief:

Sunday, January 27, 2013

Guildhall made the Top Ten!

This is a shameless plug but I`m throwing it down anyways. ;)

Last year I worked on a game for AEG titled Guild hall and guess what, it was `listed Guildhall as one of the top ten games they were introduced to in 2012! The review and top 10 list can be found HERE.

Wednesday, December 19, 2012

Thunderstone Update

Hey All,

Today we have a quick update on the recent work I did for AEG's Thunderstone Advance product "Root of Corruption". I painted 4 cards for this game last spring which I already posted on my blog here.  The thing is I was not able to post the complete painting until the product was released so as not to give away anything. No Problem.  Now that the game is out and I'm holding it my hands I can finally post the complete versions of the Weapon Mage and The Woodguard.  The main difference is that I am now able to show the little characters that accompany the main characters.

Check it out!



Also, AEG released another product with my work Nightfall: Crimson Siege is also out now. Check it out at the Link.

Thursday, November 22, 2012

AEG Interview Part #2

Hey all,

In this next installment of my interview with AEG I discuss my creative process and a bit about the evolution of the Assassin character.  Check it out Here

Or you can read it right here.
"Mike, do you have specific processes to your work? What’s something you figured out that’s kind of unconventional?
Specific process….  Whenever possible I try to stick to the tried and true method of developing an illustration laid out by the masters. That includes rough sketches, studies, finished drawing, color rough, and then the final illustration.
Let’s start with the image of the pig farmer. The development for this character went about as smoothly as you can get. Both the art director [ed.--AEG's own Todd Rowland] and I had a clear vision for this character. The only change required from sketch to final was that he needed to look a bit happier.
 
However, the Assassin was another story. Initially, the brief called for this character to be more of your back alley thug type. I would describe him as a “greasy knife in the back for a copper” kind of guy. The initial sketch pretty much nailed the concept but the team wanted to see options for a change in his pose.
At this point, there was some thought that this character could look a bit more “current,” and this is when we brought in the robes and talked about making him look younger.
We went through about five sketches and eventually settled on the posture from #4 and the costume from #5.
My process for painting is pretty straightforward. I start off with an under drawing and then paint over top of it like I would with traditional media. Then I start laying in the basic colors which is sometimes called “ flatting” to help establish my color scheme and basic value structure.
Once I’m happy with that, I move into modelling ( sometimes called rendering) the forms to establish the shapes and details. In this instance, you can see how the painting evolved along with the character. Initially I painted his legs thinking that he would be wearing hose as well as he had an older face. As the design changed, I had to paint over the legs and add in the robe and new face. Thankfully Photoshop allows me the flexibility to do this on the fly.
If I was still working in traditional media like oils, these types of changes would be doable but would have taken a lot longer. Once the rendering stage is complete, I clean up the silhouette, add a few adjustment layers to tweak the image, flatten it  and send it off to the client.
For more information on my work and for process animations and demos, please stop by either my website www. mikeperryart.com or my blog http://mperryart.blogspot.ca.
If you have any questions or would like to say hi, I would love to hear from you. You can best get a hold of me via email at mike@mikeperryart.com.
Cheers!"
 
For some reason, the process images that I submitted for this article were not posted on the AEG site but I directly refer to them which must be confusing to readers. Anyways, for clarity sake, here are the images that I was referring to.
 
As always, thanks for stopping by.
 


 

Thursday, November 15, 2012

AEG Interview #1

The folks over at AEG just posted up an interview with yours truly here about my work on their game Guildhall.  Check it out.





Thursday, October 25, 2012

Guild Hall

Last Summer I was contracted to provide the artwork for AEG's new game product Guildhall. I ended up creating the cover and six character illustrations for the various trade classes that the players use in the game. For more information, stop by AEG's site HERE and let them know that you love the artwork and you want to see more! Wink Wink ;) I've already begun working on the next version with 6 new characters and another cover so stay tuned for more updates.








Tuesday, October 16, 2012

Night Fall Second Series Card Illustrations

Hey Gang,

Now I'm finally able to publish some of my most recent AEG Night Fall illustrations from September / October. Again, we're dealing with things like Zombies, Ghouls, Vampires and Succubus's.

All of my favorites!

On to the Work!





Wednesday, August 22, 2012

More Work!

Finally some of the work from the past 6 months is going to print and I am starting to be able to publish them. Today I am posting up some card art for AEG's Nightfall game that I did for them back in March. 
Cheers!


Tuesday, April 24, 2012

Hey Gang, It's been a while and I've been busy! I'll try to keep this brief but what I have for you today are some paintings I did for Alderac Entertainment Group for some of their products. I can't say which ones and I've omitted some illustration elements but I am publishing these images with permission from my AD Jeff Quick. So here Goes.
Additionally, I'm posting up a storyboard sequence I completed for a Mark's commercial. The idea was to present multiple ways that the story could be presented with only using 2 actors.
Ps: What's the deal with the new blogger format? Just when you get used to something they change it!