Hey All,
I just wanted to share that my cover illustration for the newest "The Avenger" pulp paperback has finally been released and I can show my artwork.
Here is a Link to the company's webpage
I've always been a huge pulp fan and it's been very gratifying to work on a classic character like The Avenger and follow in the footsteps of many of my art heroes of the past.
I've been contracted to do a couple more covers so stand by for even more awesome artwork as I really start to get to know this character and sink my teeth into his world.
Showing posts with label Illustration. Show all posts
Showing posts with label Illustration. Show all posts
Tuesday, April 28, 2015
Tuesday, February 17, 2015
Titans Released!
About a year and a half ago I worked on some concept art / game illustration for Uken Game's latest title "Titans". Now that the game has finally been released I can share some of the work that I did. It's been a long time so without further adieu...






Thursday, February 5, 2015
The Walking Dead Season 5 Poster Process
Hey All,
I thought that I would cap off all of my process videos by providing you with a breakdown of how I created this Walking Dead poster image. Up until now, I've shared a few time lapse videos but this time I will share how I got from point A to point B.
To start off with a spent a lot of time photo comping and rearranging various images trying to come up with a pleasing arrangement. I ended up setting on a nice triangular composition with that included almost all of the Hero's cast from season 5 as well a few zombie to indicate the threat and motivation in the overall narrative. You can't make a zombie movie poster without zombies in it!
I didn't keep many of these photo comps but what I do have is the initial pencil drawing. I had originally thought about putting a border around this image as a bit of a homage to some of my drew Struzan posters but in the end, my wife talked me out of it and I think that she was right.
Next, I painted in some background color and texture. The show in general has a real saturated, green/ sepia tone to it and I wanted to start off and paint into a nice ground that conveyed that gritty, dirty, blue world.
Here I am laying in all the local colors with an airbrush ( Photo shop) just like I would do it traditionally. The goal here is to give me an indication of the basic colors and forms and how they will interplay with one another.
Final Image. Once all the rendering was done, I added the text and a few embellishments to the composition. I ended up making several minor adjustments in photo shop to harmonize the color scheme a bit more and "amp" up the piece in general. Photo shop really does have several "Make it Better" buttons. ;)
Well that is it in a nutshell. If you have any questions or comments on this piece and/ or my process, please drop me a line as I'd love to hear from you.
Cheers.
I thought that I would cap off all of my process videos by providing you with a breakdown of how I created this Walking Dead poster image. Up until now, I've shared a few time lapse videos but this time I will share how I got from point A to point B.
To start off with a spent a lot of time photo comping and rearranging various images trying to come up with a pleasing arrangement. I ended up setting on a nice triangular composition with that included almost all of the Hero's cast from season 5 as well a few zombie to indicate the threat and motivation in the overall narrative. You can't make a zombie movie poster without zombies in it!
I didn't keep many of these photo comps but what I do have is the initial pencil drawing. I had originally thought about putting a border around this image as a bit of a homage to some of my drew Struzan posters but in the end, my wife talked me out of it and I think that she was right.
Next, I painted in some background color and texture. The show in general has a real saturated, green/ sepia tone to it and I wanted to start off and paint into a nice ground that conveyed that gritty, dirty, blue world.
Here I am laying in all the local colors with an airbrush ( Photo shop) just like I would do it traditionally. The goal here is to give me an indication of the basic colors and forms and how they will interplay with one another.
This next image is a halfway done process shot. I've completed the rendering of about half the characters and really it is all just labor from here on out. Rick himself took me about 7-8 hours to paint. The time lapse condensed it into a nice 4 minute chunk but I ended up putting a lot of time into this piece.
Final Image. Once all the rendering was done, I added the text and a few embellishments to the composition. I ended up making several minor adjustments in photo shop to harmonize the color scheme a bit more and "amp" up the piece in general. Photo shop really does have several "Make it Better" buttons. ;)
Well that is it in a nutshell. If you have any questions or comments on this piece and/ or my process, please drop me a line as I'd love to hear from you.
Cheers.
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Friday, January 30, 2015
Saturday, January 24, 2015
The Walking Dead Season 5 Poster
Hey all, I finally finished my "The Walking Dead" Season 5 Poster. Just in time for the second half to kick in.
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Thursday, January 22, 2015
Carol From The Walking Dead by Mike Perry
Carol played by Melissa McBride.
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Tuesday, January 20, 2015
Abraham from The Walking Dead by Mike Perry
Here is another time lapse video of me painting the character of
Abraham on the TV show "The Walking Dead" portrayed by Michael Culditz.
Who will I post up next?
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Sunday, January 11, 2015
Monday, January 5, 2015
Shadow Run Run Faster
Today I am sharing a bunch of work that I recently completed for Catalyst Game Labs newest Shadow Run product "RUN FASTER".
This was my first crack at Shadowrun and I had a lot of fun trying to wrap my head around cyberpunk trolls and Ork's. Although, it seems that every character in this setting had a false arm? ;) lol.
First we have an undercover cop Ork chick. I submitted 2 versions, one with police lights and one without.
When a Vampire schoolgirl realizes that she just took out a pack of Biker Elves! WTF!
This was my first crack at Shadowrun and I had a lot of fun trying to wrap my head around cyberpunk trolls and Ork's. Although, it seems that every character in this setting had a false arm? ;) lol.
First we have an undercover cop Ork chick. I submitted 2 versions, one with police lights and one without.
Next is a Tense Meeting. Imagine an argument between team mates going down in an Alt future Pan- Asian Cyber Noodle Bar.
When a Vampire schoolgirl realizes that she just took out a pack of Biker Elves! WTF!
Don't Mess with the Cyber Tank!
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Tuesday, December 30, 2014
New Work for Monte Cook Games
Today I am sharing a couple of Character Illustrations that I completed for some new upcoming products for Monte Cook Games "The Strange" game setting.
The first is a kind of Frankenstiens monster.
The first is a kind of Frankenstiens monster.
And the second is a Victorian woman with Strange Powers....
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Friday, December 12, 2014
Medieval Warfare Magazine: The Lombards Vs. The Byzantines.
Hi All,
Today I am sharing my latest illustration that I have done for Medieval Warfare Magazine which depicts an epic battle between the Lombards and the Byzantines "when Constans' army, marching from Benevento to Naples, was ambushed at the river Calore's ford by the forces of Mitolas, the Lombard count of Capua."
You can find out more about the issue Here and don't forget to let them know that you love the new centerfold ;)
Today I am sharing my latest illustration that I have done for Medieval Warfare Magazine which depicts an epic battle between the Lombards and the Byzantines "when Constans' army, marching from Benevento to Naples, was ambushed at the river Calore's ford by the forces of Mitolas, the Lombard count of Capua."
You can find out more about the issue Here and don't forget to let them know that you love the new centerfold ;)
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Tuesday, December 9, 2014
Circle of Hands!
Today, I am posting up a cover illustration that I did for Adept Press's new game product "A circle of Hands". This piece was a lot of fun to do and a nice change of pace from so called " High fantasy" and more along the lines of the nitty gritty reality that was the dark ages. Lots' of fun and I even got to build myself a chained weapon to use as reference for the hero.
You can find out more about the game and the author at Adept Press.com.
You can find out more about the game and the author at Adept Press.com.
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Wednesday, November 19, 2014
A Few More Studies
Not too much to share for today. It's been awhile since I posted regularly but I have been very busy and I'm finding it increasingly difficult to manage all the various social media " Time sinks" that I am participating in. lol ;)
Anyways, first is a quick study of Peter Dinklage from Xmen and another page of sketches and studies.
Cheers!
Anyways, first is a quick study of Peter Dinklage from Xmen and another page of sketches and studies.
Cheers!
Tuesday, October 7, 2014
Medieval Warefare: King Richard
Hey all,
Today I get to post up my illustrations that I recently completed for Medieval Warfare Magazine's latest issue on King Richard the 1st, otherwise know as "The Lion heart". In this issue I contributed two illustrations. One depicting Richards siege at Acre and a double page spread of his glorious cavalry charge at Arsuf.
In this image I am depicting Richard, to sick to fight yet he still insisted on going to the front and picking off Saracens with his crossbow.
This image is of the cavalry charge that Richard and his knights made at the battle of Arsuf.
For more information about this publication you can go Here and for a synopsis of the particular issue go Here.
Today I get to post up my illustrations that I recently completed for Medieval Warfare Magazine's latest issue on King Richard the 1st, otherwise know as "The Lion heart". In this issue I contributed two illustrations. One depicting Richards siege at Acre and a double page spread of his glorious cavalry charge at Arsuf.
This image is of the cavalry charge that Richard and his knights made at the battle of Arsuf.
A closer look at the King in action.
For more information about this publication you can go Here and for a synopsis of the particular issue go Here.
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Monday, October 6, 2014
More New Work!
Recently, Monte Cook games has released a couple of new products that contain some of my work.
Check it out.
Check it out.
Wednesday, September 24, 2014
Tuvara Characters
Some Fantasy / African characters that I recently illustrated for Kelestia Productions' new Product "Tuvara".
www.kelestia.com
www.kelestia.com
Rough Comps before launching into the final rendering.
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Master Study
Today, I am posting up a master Study I did of a Jeff Jones Piece. The goal was to recreate both the image and the texture/ media in photoshop. Trying to emulate traditional media using Digital techniques is always interesting and something that I look forward to doing more of in the future.
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Tuesday, July 15, 2014
The Making of " Kalikos Hero Quest" for the Guide to Glorantha
The Making of “The Kalikos Hero Quest”.
![]() |
| Final Print Version with Adjustments |
As always, each commission that I am given by Jeff Richard
at Moon Design is accompanied by a long and detailed document outlining the
events to be depicted as well as includes many points of reference for me to
consider.
Here is the initial Art Brief:
It shows a group of heroes (and heroines) from the
Lunar army walking through frozen wastes towards the edge of the Sky Dome. The
stars of the Northern Sky (based on the attached Inhabitants of the sky picture) can be clearly seen.
Story: Each
year, the Lunar Empire sends a band of its most talented magicians and most
powerful warriors to travel beyond the edge of the world to strengthen the
White Pillar God and defeat the God of Winter. They drag the Kalikos Boat
with them, which brings the magic they will need to perform their heroquest.
Sky Dome: The
celestial sky dome is a key part of this picture. The attached picture Inhabitants of the Sky show the
position of the major constellations in the sky on New Years Day, when this
picture takes place. Once we have the major constellations in place we can
always add additional stars. We should be able to see a slice of the sky, from
the North Horizon to the Pole Star, reaching out to the Love and War stars on
the far right, and the Bagog constellation on the far left. Both the Red Moon
and Orlanth's Ring are visible.
The God of the White Pillar: Glorantha's skies are a physical dome (like http://dcsymbols.com/mastersquare/mayan_cosmos.jpg), separated from the firmament by four pillars (one in each direction).
The North Pillar -White Pillar -manifests as a huge, white-bearded god carrying
a compass (http://en.wikipedia.org/wiki/File:God_the_Geometer.jpg) and clearly struggling to hold up his corner of the sky. Our
heroquesters are approaching the edge of the world and can see the dome and
White Pillar god (as a shadowly figure in white who for some reason I imagine
as being a muscular white bearded man drawn by William Blake) wreathed in the
Aurora Borealis. The Aurora Borealis should look as magical and fantastic as
possible (http://cdn.tripwiremagazine.com/wp-content/uploads/2012/12/Magical-Aurora-Borealis.jpg), it represents the transition into the Outer Realms of the Otherworld.
The Icy Wastes and the God of Winter: Our heroquesters are traveling through icy wastes (http://www.world-traveller.org/images/no05-s05-002.jpg), so cold that it takes on a white-blue cast.
Above the icy wastes can be seen the God of Winter,
a huge giant, dripping with ice and a frozen beard. The giant is hostile but
far away. Perhaps something like this: http://24.media.tumblr.com/tumblr_m7v6ow7jQI1rbdu7po1_1280.jpg, although he is more likely to use a wintery sword (with icy winds that
cut) than a club.
The Lunar HeroQuesters: We have a group of Lunar heroquesters - magicians and heroes who
are entering the realm of the gods in order to strengthen the God of the White
Pillar. There are at least seven of them, half are male, half are
female. I have attached two pictures that give a feel for Lunar costume (plate01final and Pelorians-FINAL - here is another
good reference picture http://i1163.photobucket.com/albums/q545/quicksabre/84b266a3.jpg). The Lunar heroquesters wear heavy cloaks of red or bear
skins against the snow. The warriors are armored (bronze cuirasses,
bronze scale, or lamellar, and with greeves on their legs) wear their
shields on their back, trousers under their ornate tunics, and their
leader should have a high golden helmet, similar to http://i1163.photobucket.com/albums/q545/quicksabre/84b266a3.jpg, but higher and based on this: https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5h53igZ9lrkrA5OmWtvgx-e68fgup7dRD5cvTG-EjPT229BGULI5OWGixfsdcXu57e5PdFd8h5jBs3FhtCbk4XXaN1rxXS8CurwP2W-14TFhb_RStVQRwJjzJn5fa9TOotLRVefCZQp5d/s1600/Golden+Hat+Schifferstadt_sm.jpg
They are on horseback - their horses are laden with
gear, and perhaps some are on foot, guiding their animals (http://www.suryaschool.org/images/post-images/2008/08-10-06.jpg and http://www.suryaschool.org/images/post-images/2008/08-10-06b.jpg for inspiration). At least one carries a standard like that
attached as Lunar standard1.jpg,
although it only has one star, not two.
The Lunars are dragging a sled behind them: the
Kalikos Boat!
The Kalikos Boat: This is a reed boat (like the Egyptian reed boats - http://freepages.history.rootsweb.ancestry.com/~catshaman/15Sailors/Image4799.JPG) on top of a sled like this: http://ancientweb.org/images/explore/Finland_Ancient_Sled_Reki.gif. The sled is being dragged across the icy wastes by the Lunar horsemen.
In the center of the boat is a pillar (like this: http://www.touregypt.net/images/touregypt/si-amun13.gif - but without the Egyptian gods or winged beetle). On top of
the pillar is a glowing red rock, as bright as a star. This
star houses the magic the Lunar heroquesters need to perform their heroquest,
and must be defended by them with their life. Without this, their quest will
certainly fail.
Rough Thumbnails.
At this stage, I sat down and brainstormed a few ideas for
this composition. I deliberately keep the drawings loose with and focus
primarily on composition.
Final Sketches:
Usually, I only do one of these but after discussion with
Jeff and my own personal taste, I thought that I would work up these two comps
to a more refined stage. As you can see, we ended up going with comp#1.
References:
Now that I have a plan for the final illustration I begin “gathering”
references and information to help me put this piece together and “fill in the
blanks” for what is to be depicted. Luckily for me, this image was commissioned
in January and since I live in Canada and my mom owns some horses, I did not
have to go too far in order to get some relevant references. For this picture,
I stood on my mom’s balcony while she walked her horse off in the distance a
couple of times. This allowed me to get a pretty good approximation for the
horse’s anatomy and perspective as well as some additional information for the
environment.
Next I went to trusty old google Sketch up and put together a
quick 3d model of the boat and riders and took a few shots of them in
perspective. Sketch up can be a great tool for this kind of thing.
Lastly, my good friend Owen McManus is a 3d Guru and he
whipped up a quick lighting setup to give me some more information regarding
lighting and scale for the scene.
I also took some reference photos of myself posing as a
struggling Northern giant/ god but we won’t be sharing those ;)
Lastly, I saved only a few process shots but at least you
can get a bit of information regarding how I combined all this information into
the final image.
![]() |
| Finished the Questers. |
![]() |
| Blocking in the Dome. |
![]() |
| Add the "Big Guy" and some atmosphere. |
Thanks for tuning in and if you find these of interest, let
me know which image from the guide that you would like me to do a write up on
next and I’ll see if I can’t accommodate you.
Cheers!
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